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Friday, August 7, 2009

Spy vs Spy

1. 002-D2A-3BE Infinite timer
2. 046-9EE-C42 Both spies start with 4 energy
3. 066-9EE-C42 Both spies start with 6 energy
4. 086-9EE-C42 Both spies start with 8 energy
5. 04D-84B-C42 After death, start with 4 energy--white spy
6. 08D-84B-B42 After death, start with full energy--white spy
7. 005-14B-3BE No loss of energy during fight--both spies
8. 005-03B-80A Other spy's punches do not affect your energy
9. FA0-5CA-4C1 Walking over floor flowers doesn't affect your energy
10. 00A-76B-E62 Traps do not affect energy--white spy

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