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Wednesday, August 19, 2009

Super Mario Land 2: 6 Golden Coins

Please take note: Because of the way SML 2 uses battery backup
RAM, this cart will not work on some Game Genie/Game Boy combinations. There is nothing that can be done about this. (One thing that sometimes helps is installing fresh batteries or using an adequate power supply.)

1. 023-218-E6E Each defeated enemy worth 2
2. 053-218-E6E Each defeated enemy worth 5
3. 00D-8DA-E6E Stop timer
4. 02D-8DA-E6E Timer counts down by 2
5. 002-41B-F7E Start new game with 1 life instead of 6
6. 092-41B-F7E Start new game with 10 lives instead of 6
7. 242-41B-F7E Start new game with 25 lives instead of 6
8. 492-41B-F7E Start new game with 50 lives instead of 6
9. 742-41B-F7E Start new game with 75 lives instead of 6
10. 992-41B-F7E Start new game with 100 lives instead of 6
11. 001-40C-E6E Infinite lives
12. 024-5BC-E6E Mushroom turns you into Bunny Mario
13. 034-5BC-E6E Mushroom turns you into Fire Mario
14. FA1-B9C-4C1 Stay as Super Mario when hit
15. FA1-C8C-4C1 Stay as Fire or Bunny Mario when hit
16. 004-BBC-19A Hearts (extra life) worth nothing
17. 004-5F8-2AA Play 30 coin game of chance for free
18. 004-288-A2B Play 50 coin game of chance for free
19. 003-F28-E62 Play 200 coin game of chance for free
20. 003-BB8-C4E + 003-BA8-80C Play 999 coin game of chance for free
21. 01D-92E-E6A + 019-2BA-E6A Each coin worth 101
22. 009-22A-19A + 00D-89E-19A Each coin worth 0

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